Random Number Generation
Random Number Generation
Section titled “Random Number Generation”The <random> header provides a modular random number generation system consisting of engines (stateful objects producing random number sequences), distributions (transforming engine output into Desired statistical distributions), and seed sequences (producing initial state from entropy Sources). This section covers the engine hierarchy, distribution types, seeding strategies, and Practical usage patterns.
Overview
Section titled “Overview”The <random> header [N4950 §29.6] provides a modular random number generation system consisting Of:
- Engines: Stateful objects that produce a sequence of random numbers.
- Distributions: Objects that transform the engine”s output into a desired statistical distribution.
- Seed sequences: Objects that produce seed values for engines from a small amount of entropy.
The design separates the source of randomness (engine) from the statistical properties (distribution), allowing any engine to be paired with any distribution.
┌───────────────┐ unsigned int sequence ┌──────────────────┐ T│ Engine │─────────────────────────────>│ Distribution │─────────>│ (e.g. mt19937)│ │ (e.g. normal) │└───────────────┘ └──────────────────┘Random Number Engines
Section titled “Random Number Engines”An engine satisfies the UniformRandomBitGenerator requirement [N4950 §29.6.3]: it provides operator() that returns a UIntType value uniformly distributed over [min(), max()].
| Engine | Period | State Size | Quality | Use Case |
|---|---|---|---|---|
std::linear_congruential_engine | ~2^32 | Small | Low | Legacy (rand() equivalent) |
std::mersenne_twister_engine (mt19937) | 2^19937 - 1 | 2500 bytes | High | General purpose |
std::mt19937_64 | 2^19937 - 1 | 2500 bytes | High | 64-bit general purpose |
std::subtract_with_carry_engine | ~2^63 | Moderate | Moderate | Historical |
std::random_device | N/A | N/A | OS-dependent | True entropy (non-deterministic) |
std::mt19937 (Mersenne Twister) is the standard workhorse engine. It has a period of 2^19937 - 1 (a Mersenne prime), which means the sequence does not repeat for all practical purposes. Its state Is 2500 bytes (624 × 32-bit words). It passes most statistical tests but is not Cryptographically secure [N4950 §29.6.3.4].
std::random_device is a non-deterministic uniform random bit generator that obtains entropy From the operating system (/dev/urandom on Linux, BCryptGenRandom on Windows) [N4950 §29.6.5.3].
Distributions transform the engine’s raw output into values drawn from a specific statistical Distribution [N4950 §29.6.4]:
| Distribution | Header | Output Type | Description |
|---|---|---|---|
std::uniform_int_distribution<IntT> | <random> | IntT | Uniform over [a, b] |
std::uniform_real_distribution<RealT> | <random> | RealT | Uniform over [a, b) |
std::normal_distribution<RealT> | <random> | RealT | Normal (Gaussian) with mean μ, stddev σ |
std::bernoulli_distribution | <random> | bool | Bernoulli trial with probability p |
std::binomial_distribution<IntT> | <random> | IntT | Binomial(n, p) |
std::poisson_distribution<IntT> | <random> | IntT | Poisson(λ) |
std::exponential_distribution<RealT> | <random> | RealT | Exponential(λ) |
std::discrete_distribution<IntT> | <random> | IntT | Arbitrary discrete distribution |
Seeded Random Number Generation
Section titled “Seeded Random Number Generation”#include <cstdint>#include <iostream>#include <random>#include <vector>
struct Rng { std::mt19937 engine;
explicit Rng(std::uint32_t seed) : engine(seed) {}
std::uint32_t next_u32() { return engine(); }
std::uint32_t range(std::uint32_t lo, std::uint32_t hi) { std::uniform_int_distribution<std::uint32_t> dist(lo, hi); return dist(engine); }
double uniform01() { std::uniform_real_distribution<double> dist(0.0, 1.0); return dist(engine); }
bool coin_flip(double p = 0.5) { std::bernoulli_distribution dist(p); return dist(engine); }};
void seeded_rng_demo() { // ── Seeded with a fixed seed (reproducible) ────────────────── Rng rng(42);
std::cout << "Reproducible sequence:\n"; for (int i = 0; i < 5; ++i) { std::cout << " " << rng.range(1, 100); } std::cout << "\n"; // Always produces the same 5 numbers
// ── Seeded with random_device (non-deterministic) ─────────── std::random_device rd; Rng rng2(rd());
std::cout << "Random sequence:\n"; for (int i = 0; i < 5; ++i) { std::cout << " " << rng2.range(1, 100); } std::cout << "\n";
// ── Seeded with seed_seq (from multiple entropy sources) ───── std::uint32_t seed_data[5] = { static_cast<std::uint32_t>(std::random_device{}()), static_cast<std::uint32_t>(std::random_device{}()), 0xDEADBEEF, static_cast<std::uint32_t>(__LINE__), 42 }; std::seed_seq seq(std::begin(seed_data), std::end(seed_data));
std::vector<std::uint32_t> seeds(1); seq.generate(seeds.begin(), seeds.end());
Rng rng3(seeds[0]); std::cout << "seed_seq seeded: " << rng3.range(1, 100) << "\n";}#include <algorithm>#include <cmath>#include <cstdint>#include <iostream>#include <numeric>#include <random>#include <vector>
struct Histogram { std::vector<std::pair<double, double>> bins; std::vector<int> counts;
explicit Histogram(double lo, double hi, int num_bins) : bins(num_bins) , counts(num_bins, 0) { double step = (hi - lo) / num_bins; for (int i = 0; i < num_bins; ++i) { bins[i] = {lo + i * step, lo + (i + 1) * step}; } }
void add(double value) { for (std::size_t i = 0; i < bins.size(); ++i) { if (value >= bins[i].first && value < bins[i].second) { ++counts[i]; return; } } if (!bins.empty()) { ++counts.back(); } }
void print() const { int max_count = *std::max_element(counts.begin(), counts.end()); for (std::size_t i = 0; i < bins.size(); ++i) { double mid = (bins[i].first + bins[i].second) / 2.0; int bar_len = max_count > 0 ? static_cast<int>(40.0 * counts[i] / max_count) : 0; std::cout << std::fixed << std::setprecision(2) << std::setw(6) << mid << " |" << std::string(bar_len, '*') << " " << counts[i] << "\n"; } }};
void normal_distribution_demo() { std::uint32_t seed = 12345; std::mt19937 engine(seed);
const double mean = 0.0; const double stddev = 1.0; std::normal_distribution<double> dist(mean, stddev);
const int n = 100'000; std::vector<double> samples(n); for (int i = 0; i < n; ++i) { samples[i] = dist(engine); }
// Compute statistics double sample_mean = std::accumulate(samples.begin(), samples.end(), 0.0) / n; double sq_sum = 0.0; for (double x : samples) { sq_sum += (x - sample_mean) * (x - sample_mean); } double sample_stddev = std::sqrt(sq_sum / n);
std::cout << "Sample mean: " << sample_mean << "\n"; std::cout << "Sample stddev: " << sample_stddev << "\n"; std::cout << "Expected mean: " << mean << "\n"; std::cout << "Expected stdd: " << stddev << "\n\n";
// Print histogram Histogram hist(-4.0, 4.0, 16); for (double x : samples) { hist.add(x); } hist.print();}Output (example):
Sample mean: -0.00129Sample stddev: 0.99897Expected mean: 0Expected stdd: 1
-3.75 | 2 -3.25 |* 52 -2.75 |****** 298 -2.25 |************* 689 -1.75 |******************** 1312 -1.25 |***************************** 2158 -0.75 |********************************* 2632 -0.25 |*********************************** 2659 0.25 |*********************************** 2641 0.75 |********************************* 2637 1.25 |***************************** 2172 1.75 |******************** 1336 2.25 |************* 693 2.75 |****** 309 3.25 |* 59 3.75 | 1Engine State, Serialization, and Reproducibility
Section titled “Engine State, Serialization, and Reproducibility”Every random number engine maintains internal state that determines the next value in the sequence. For std::mt19937The state is 624 × 32-bit words (2496 bytes). This state can be saved and Restored using the << and >> operators, enabling deterministic replay:
#include <iostream>#include <random>#include <sstream>
void engine_serialization_demo() { std::mt19937 engine(42);
std::cout << "Before save: " << engine() << " " << engine() << "\n";
// Save state std::ostringstream oss; oss << engine;
// Generate more values std::cout << "More values: " << engine() << " " << engine() << "\n";
// Restore state — subsequent values will match the saved point std::istringstream iss(oss.str()); iss >> engine;
std::cout << "After restore: " << engine() << " " << engine() << "\n"; // After restore prints the same values as "More values"}This serialization is essential for:
- Reproducible simulations: Save the engine state at checkpoints and replay from any point.
- Networked games: Synchronize the RNG state across clients for deterministic behavior.
- Fuzz testing: Record the RNG state that triggered a crash and replay it.
std::random_device is the standard library’s interface to OS-provided entropy [N4950 §29.6.5.3]:
| Platform | Implementation (Typical) | Entropy Source |
|---|---|---|
| Linux | Reads from /dev/urandom | Kernel CSPRNG (ChaCha20) |
| macOS | arc4random_buf or /dev/urandom | Kernel CSPRNG |
| Windows | BCryptGenRandom or RtlGenRandom | OS cryptographic RNG |
| MinGW | Historically broken (fixed GCC 9+) | Was PRNG, now OS entropy |
#include <iostream>#include <random>
void random_device_props() { std::random_device rd;
std::cout << "Entropy: " << rd.entropy() << "\n"; // On Linux: in standard practice 32.0 (full 32-bit entropy) // On some implementations: 0.0 (entropy estimate not available)
std::cout << "Min: " << rd.min() << "\n"; std::cout << "Max: " << rd.max() << "\n"; // Min: 0, Max: 4294967295 (UINT_MAX) on most platforms}The Mersenne Twister’s standard initialization (mt19937(seed)) takes a single 32-bit seed and Expands it into the 624-word state. This expansion has known weaknesses: the lower bits of the Initial state have lower entropy [Matsumoto & Nishimura, 1998]. std::seed_seq addresses this by Producing a well-distributed initial state from multiple entropy sources [N4950 §29.6.3.8]:
#include <cstdint>#include <iostream>#include <random>
void seed_seq_quality_demo() { // Weak initialization: single 32-bit seed // Only 2^32 possible initial states — not enough for the 2^19937-1 period std::mt19937 weak(42);
// Strong initialization: seed_seq with multiple entropy sources std::random_device rd; std::seed_seq seq{ rd(), rd(), rd(), rd(), static_cast<std::uint32_t>(0xDEADBEEF), static_cast<std::uint32_t>(0xCAFEBABE) };
std::mt19937 strong(seq);
// seed_seq can also produce a sequence of seed values std::vector<std::uint32_t> seeds(10); seq.generate(seeds.begin(), seeds.end());
std::cout << "Generated seeds: "; for (auto s : seeds) { std::cout << s << " "; } std::cout << "\n";}The std::seed_seq::generate algorithm uses a warm-up process based on the initialization algorithm From the Mersenne Twister paper. It performs multiple mixing passes to ensure all bits of the Initial state have high entropy.
std::uniform_int_distribution Modulo Bias
Section titled “std::uniform_int_distribution Modulo Bias”A naive way to generate a random integer in [0, n) is engine() % n. This introduces modulo Bias when n does not evenly divide the engine’s range [N4950 §29.6.4.1]:
P(\mathrm{outcome k) = \begin{cases} \lceil R / n \rceil / R & \mathrm{if k \lt R \bmod n \\ \lfloor R / n \rfloor / R & \mathrm{otherwise \end{cases}
Where R = \mathrm{max - \mathrm{min + 1 is the engine’s range.
For example, with a 16-bit engine () and :
- Outcomes 0 and 1 have probability
- Outcome 2 has probability
This bias is small for large ranges, but std::uniform_int_distribution eliminates it entirely by Using rejection sampling internally.
Discrete Distribution: Weighted Random Selection
Section titled “Discrete Distribution: Weighted Random Selection”std::discrete_distribution allows sampling from an arbitrary discrete probability distribution Defined by a set of weights [N4950 §29.6.4.5]:
#include <iostream>#include <random>#include <string>#include <vector>
void discrete_distribution_demo() { std::mt19937 engine(12345);
// Define a custom distribution over actions std::vector<double> weights = {0.50, 0.30, 0.15, 0.05}; std::vector<std::string> actions = {"idle", "walk", "run", "jump"};
std::discrete_distribution<int> dist(weights.begin(), weights.end());
std::vector<int> counts(4, 0); constexpr int n = 100'000;
for (int i = 0; i < n; ++i) { int action = dist(engine); ++counts[action]; }
for (std::size_t i = 0; i < actions.size(); ++i) { double freq = static_cast<double>(counts[i]) / n; std::cout << actions[i] << ": " << freq << " (expected " << weights[i] << ")\n"; } // idle: ~0.50, walk: ~0.30, run: ~0.15, jump: ~0.05}These distributions model event arrival processes and are essential for simulation:
#include <cmath>#include <iostream>#include <random>#include <vector>
void arrival_process_demo() { std::mt19937 engine(42);
// Poisson distribution: number of events in a fixed interval // Parameter lambda = average rate per interval std::poisson_distribution<int> events_per_hour(5.0);
std::cout << "Events per hour (Poisson, lambda=5):\n"; for (int i = 0; i < 20; ++i) { std::cout << " " << events_per_hour(engine); } std::cout << "\n";
// Exponential distribution: time between events // Parameter lambda = rate (events per unit time) std::exponential_distribution<double> interarrival(5.0);
std::cout << "Inter-arrival times (Exponential, lambda=5):\n"; double total = 0.0; for (int i = 0; i < 10; ++i) { double t = interarrival(engine); total += t; std::cout << " " << t << "s"; } std::cout << "\n"; std::cout << "Total simulated time: " << total << "s\n";}Performance Considerations
Section titled “Performance Considerations”| Engine | State Size | operator() Speed | Memory Footprint |
|---|---|---|---|
minstd_rand | 4 bytes | Very fast (LCG) | Minimal |
mt19937 | 2500 bytes | Fast (~5 ns/call) | Large |
mt19937_64 | 2500 bytes | Fast (~5 ns/call) | Large |
ranlux48 | 96 bytes | Slow (discarding) | Moderate |
random_device | N/A | Very slow (OS call) | None |
#include <chrono>#include <iostream>#include <random>
void engine_benchmark() { using namespace std::chrono; constexpr int iterations = 10'000'000;
// mt19937 { std::mt19937 engine(42); auto start = steady_clock::now(); volatile std::uint32_t sink = 0; for (int i = 0; i < iterations; ++i) { sink = engine(); } auto elapsed = duration_cast<milliseconds>(steady_clock::now() - start); std::cout << "mt19937: " << elapsed.count() << " ms for " << iterations << " values\n"; }
// random_device (MUCH slower — OS syscall per call) { std::random_device rd; auto start = steady_clock::now(); volatile unsigned int sink = 0; for (int i = 0; i < 100'000; ++i) { sink = rd(); } auto elapsed = duration_cast<milliseconds>(steady_clock::now() - start); std::cout << "random_device: " << elapsed.count() << " ms for " << 100'000 << " values\n"; }}Seeding
mt19937with a single 32-bit value: The engine has 2496 bytes of state. A single 32-bit seed can only produce 2^32 distinct initial states — a tiny fraction of the engine’s 2^19937-1 period. Usestd::seed_seqwith multiple entropy sources.Using
mt19937for cryptography: The Mersenne Twister is not cryptographically secure. Given 624 consecutive outputs, the full internal state can be recovered. Use a CSPRNG (e.g.,std::random_devicebacked by/dev/urandomOr a library like libsodium) for security-sensitive applications.Creating distributions inside the loop:
std::uniform_int_distributionis lightweight, but some distributions (likestd::discrete_distribution) have expensive constructors. Create the distribution once and reuse it.Ignoring thread safety: None of the standard engine or distribution types are thread-safe. Each thread should have its own engine, or access must be protected by a mutex.
Assuming
random_deviceis always non-deterministic: On some older MinGW implementations,random_devicewas implemented as a fixed-seed PRNG. Verify on your target platform, or read from/dev/urandomdirectly on POSIX systems.Floating-point distribution bounds:
std::uniform_real_distribution<double>(0.0, 1.0)produces values in — the upper bound is exclusive. If you need a closed interval Usestd::uniform_real_distribution<double>(0.0, std::nextafter(1.0, 2.0)).
Common Pitfalls
Section titled “Common Pitfalls”Not practising with past papers or exercises under timed conditions.
Not making connections between different topics within the subject to build a coherent understanding.
Memorising content without understanding the underlying principles. This leads to poor application in unfamiliar contexts.
Ignoring feedback from marked work and failing to address recurring weaknesses.
Intuition
Section titled “Intuition”Random number generation is like a deck of cards: The engine (std::mt19937) is the deck — it can produce any card in a defined order. The distribution (std::uniform_int_distribution) is the dealer — it takes cards from the deck and deals them in a specific range. The seed (std::random_device) is how you shuffle the deck — without it, you get the same order every time. The engine is deterministic (same seed → same sequence), but the distribution transforms that deterministic sequence into the statistical distribution you need.
Why it matters: The C++ random library replaces the old rand()/srand() with a modern, type-safe, and statistically sound approach. rand() has known flaws (poor distribution, global state, limited range), while the chrono library provides engines with long periods, well-documented distributions, and per-instance state (no global variables).
The key insight: The engine produces a deterministic sequence; the distribution transforms it into the statistical distribution you need — don’t use rand().
Summary
Section titled “Summary”The key principles covered in this topic are linked in the sub-pages above. Focus on understanding the definitions, applying the formulas or frameworks, and evaluating strengths and limitations of each approach.
Worked Examples
Section titled “Worked Examples”Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above.